![]() ![]() They’re the perfect cute companion–a slightly grittier take on Ratchet and Clank, right down to the robot backpack. After the first of Stray’s many trademark puzzles, you help B-12 take the form of a small, adorable drone.ī-12 is your translator, flashlight, defensive system, and narrator through the gradual restoration of their memories–five of which effectively chapterize the game, with many more optional memories to be discovered by going off the beaten track. Initially guiding you across the world using lights and video messages–and the occasional video camera, which excitedly nods at your meows–you realise this AI needs a body. Helping you piece together the story of this world and get back to your loved ones is B-12. Annapurna Interactive / BlueTwelve Studio Stray's neon-lit city streets can be breathtaking. These early urban areas, which draw parallels with Kowloon Walled City, are filled with neon and not much else broken humanoid robots, spray-painted cries for help, and small, odd-looking, pink creatures underline that something very wrong has happened. Movement is predictable and responsive, supported by a dependable camera jumping and climbing are commanded by button prompts on viable ledges most delightfully, meow has a dedicated button that can be pressed at all times, even during cutscenes.Īs you’re catting around with your family, things soon go south you’re the last one to make a jump onto a gradually loosening pipe, and you and the rusty tube inevitably fall into the abyss below–though not before a Lion King-style “Brother!” moment as you lose your grip on the algae-covered wall and plunging to a painful landing in the sewers below.Īfter nursing your wounds, you find yourself in the slums of a long-abandoned city. In this initial ten-minute tutorial, it soon dawns on you just how straightforward Stray’s controls really are. ![]()
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